Experiment with mixing different cultural practices when creating an alien race. For example, you may blend a nomadic culture that dresses like the Vikings. Incorporate real science into how your world functions.
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Even if you want people to fly, you should explain how and why they can. Keep most of your science loosely based in reality so readers have a familiar thing to latch onto. Consider all 5 senses when describing your settings. Think about what characters in your story would see, hear, feel, taste, and smell. This will help you create a more vivid setting that readers will imagine the location better and feel like they are a part of it. What sights would they see?
Who would be there?
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For example, if your story takes place in a world where the oceans dried up, you could describe the heat, the taste and smell of salt in the air, and the large salt deposits and valleys where the oceans once were. Write descriptions for each of your settings so you have an understanding of them.
Work on brief paragraphs describing the landscape, people, culture, and animals for each of the locations you want to include. Think about the major set pieces in the locations and how the characters interact with them. If you need to get more detailed about wildlife or special quirks about your world, expand your notes further. They worship and bond with the lush and colorful wildlife around them. Make your protagonist have flaws. Even though a hero sounds like they should be perfect, giving them something that holds them back will help readers empathize with them.
Brainstorm common personal flaws and pick one for your character. Putting him in a situation where he may have to harm someone makes your hero go through an interesting choice and keeps the reader on the edge of their seat. Let your antagonist have some redeeming qualities. An evil villain just for the sake of being evil makes your character flat and uninteresting.
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Give the antagonist a redeeming quality, such as doing what they need to save their child, so a reader can sympathize with them. Remember that the villain is often the hero of their own story. If your villain is a monster, they do not need to have a redeeming quality, but it could be interesting if they do.
Consider having a monster feed its children rather than hunting people for fun. Create small quirks that your characters perform out of habit or necessity. Quirks are small actions your characters perform that may seem odd at first, but serve a purpose that leads to a better understanding of who your character is. Whether you explain the quirks or not, make them believable in your universe. Give your characters goals and motivations that are relatable.
The motivations of your characters are the driving forces of your story and allow readers to empathize with them. Think about why your characters are doing those specific actions and what they want to achieve overall. Consider how you would act in a similar situation so you can ground it in reality and make the characters act in a believable way.
Aim to have a few paragraphs for each of your main characters. Your hero starts in their ordinary and comfortable world, but something or someone makes them go out of their comfort zone. Throughout the story, they will hit their rock bottom before redeeming themselves and saving the day. This works best in long-form writing, like a novel or screenplay. Outline your entire story so you know what to write. Start by writing a summary of your story in 1 paragraph.
Use each sentence to explain the most important parts of your story. Then, take each sentence of your paragraph and expand it into greater detail. Keep working backward to add more detail to your story. Choose a first or third person point of view. Determine if you want your story to focus on one character or if you want a reader to experience many different points of view. A third person omniscient point of view uses a narrator, but you can switch to the thoughts and feelings of any character in your story.
Find a tone of voice for your writing. Your voice is what makes your writing unique and will set you apart from other writers.
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Use your own life experiences and language to help shape the way you write so readers can experience how you tell a story. The tone can also be formal or informal. Work on writing believable dialogue. Avoid using dialogue to info dump in stilted or unnatural language. Ask if you can record a conversation and try to transcribe the audio. Pace your story so action happens frequently. Think of your story happening in 3 acts, where the first act is what makes your protagonist go on the adventure, the second act is developing the conflict, and the third act is the resolution.
You can quicken or slow your pacing by using shorter and longer chapters, adding details, or shifting to subplots. Vary the length of the sentences throughout the piece. Shorter sentences are read faster. Longer sentences, like this one, will make it seem like the story is going slower and will affect how readers feel while reading your story.
Write until you feel like your story is complete. Ask yourself if you hit all the story points you wanted to or if everything was explained well. They may catch things that you may not have noticed. Revise your first draft after reading through it.
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Take a break from your first draft for a few weeks or a month to get some space from your story. Open your first draft and then start a new document to work on a blank page. Take any notes you or people you had read the story have made and make the necessary changes to your story. Find an editor or copywriter if you can to help look over and revise your drafts. Is it okay to combine sub genres like of science fiction to write a story? Many authors combine science fiction with other genres, like horror or even historical fiction.
Yes No. Not Helpful 1 Helpful 3. One good way to end a science fiction novel is to make it open-ended, with the potential for more adventure. This will keep your reader engaged in your story, even after it ends. You can also make the ending a mystery. This will leave your reader thinking about your story; some of your more creative readers may even make up their own answers.
Not Helpful 3 Helpful Go to scifiideas.
It has story ideas, alien profiles, creature concepts and generators from characters to techno talk. Not Helpful 2 Helpful It is a very good idea to put in different viewpoints for a cliffhanger.
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Be sure you choose the right characters for it, however. If I use the first person as speaker, can I change the speaker in between the novel, where one plays the lead and one plays the crucial role? Only if you're brilliant at writing and have a fine grasp of messing around with which protagonist is narrating the tale. Some writers can get away with chopping and changing between first and third person but most people make a mess of it.
Tread with care. A character changing or evolving at a fast pace - like how Spider-man suddenly gained powers after being bitten by the spider. Not Helpful 1 Helpful Yes, good writers always use their favorite books as inspiration. Follow Ray on Twitter: RayMorton1. Click to tweet this article to your friends and followers! Fantasy and science fiction are the predominant genres in Hollywood these days. However sci-fi and fantasy were never mainstream categories. The major studios dabbled in the two genres only occasionally, leaving the production of most fantastic films to low-budget producers whose product appealed primarily to niche audiences.
The majority of films produced from the birth of the movies until the mids were comedies, dramas, and adventures about regular people or a reasonable facsimile set in the real world or a reasonable facsimile. All that changed with the release of Star Wars in Because sci-fi and fantasy are so popular, there are lots of folks out there writing specs in both genres. Many of these elements have been recycled because they are essentially to their subgenres and a lot of them have been recycled because of laziness or lack of imagination on the part of the authors. So if you are going to write a sci-fi or fantasy piece these days and you want it received positively, then you really need to bring something new to the party — an entirely fresh and new concept or a fresh and new spin on an old trope.
Three recent genre films that did this very well were Ex Machina which took the stock element of a robot who wants to be human and gave it a sly twist by making the robot a sly seductress who uses her extraordinary wiles to outwit her maker and gain her freedom , Guardians of the Galaxy which dare to make space opera — which has grown rather gritty and grim in recent years — fun again and Mad Max: Fury Road which took the post-apocalyptic action subgenre pioneered by its predecessor Mad Max 2: The Road Warrior , augmented and amplified it with some really brilliant worlds building and then gave the whole thing an unexpected feminist twist.
Because its core element is the photography of real people, places, and things, cinema is essentially a realistic medium and viewers will always approach a movie using the real world as a frame of reference. Any move away from the real world will require the audience to suspend its disbelief.
Viewers will usually accept one step away from the real world e. They will usually have difficulty accepting more than one step away from reality a man becomes a werewolf… and then travels to Mars to battle aliens because each additional step requires them to work harder and harder to suspend their disbelief and gives them less and less reality to connect with. If viewers have to work too hard to accept and connect with what is happening on screen, they tend to become frustrated and give up on the whole thing.
Therefore, when you are writing a fantasy script, make sure your premise hews fairly close to recognizable reality — include one amazingly fantastic concept in your premise, but not two or three or ten. For example, if you want to do a story about a character that is put under a spell by a witch, make that character a regular human being because viewers will be able to identify with a regular person and that bit of reality will keep them sufficiently grounded so that they will be able to take your flight of fancy without becoming completely untethered.
You also have to be careful not to overwhelm your readers and viewers with fantasy. Too many fantastic specs are overstuffed — the writers fill each and every page with newly imagined beings and creatures and environments and customs and languages and tech and abilities and so on. This can be a problem because it takes film viewers at least a few minutes to grasp a new an unfamiliar concept, which is why most successful sci-fi and fantasy films toss only a few such notions at the audience in the course of an entire movie. When hundreds of ideas are lobbed at readers and viewers in quick succession, the amount of time it take the audience to make sense of all of these new things will leave it very little time to focus on the story itself.
They can become overwhelmed and confused and this will cause them to check out of the movie. People like to watch movies about people because they are people themselves and so are able to understand other people and emotionally invest in their plights. Therefore, be sure to include some human characters in your piece.
Every screen story takes place in its own unique world. That world can be a specific time and place pre-historic Africa, Medieval France, present-day New York City ; it can be a particular society, profession, or field of endeavor the world of Park Avenue debutantes, the world of combat fighter pilots, the world of competitive ice yachting ; etc. Whatever world your story takes place in, it must be clearly established in your script.